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Learn about the key features available in Xcode, the integrated development environment for building apps for Mac, iPhone, iPad, Apple Watch, and Apple TV. For detailed information on updates in the latest released versions, including each beta release, see the Xcode Release Notes.
Xcode 12
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Xcode 12 includes Swift 5.3 and SDKs for iOS 14,iPadOS 14,tvOS 14,watchOS 7, and macOS Big Sur.
- Forget MacOS: The iPad is now Apple's mobile computing future. The Mac and MacOS are not going to die, but for the balance of its customers, Apple has very clearly has chosen its successor.
- Virtually all remote access iPad apps rely on Virtual Network Computer (VNC) technology for remote control. VNC is built into Mac OS X (for the past several versions, at least); it’s what makes.
- IOS apps are downloaded as bundles with a.ipa file extensions, but they are stored in different places than your default iOS backups location.If you want to access iPhone and iPad apps manually, here’s where to find them for both Mac OS X Lion, Snow Leopard, and Windows 7.
Universal apps
- A single macOS Universal app includes native binaries for Intel-based Macs and Apple Silicon Macs
- “Any Mac” destination in the toolbar builds a Universal app, even on Intel-based Macs
- Standard Architectures build setting defaults to Universal, and Xcode offers to upgrade your project if needed
- Run and debug the Intel binary within a Universal app by selecting “My Mac (Rosetta)” on a Developer Transition Kit (DTK) from the Universal App Quick Start Program
NOTE: Xcode 12.2 adds support for macOS Big Sur and Universal apps.
Refined user interface for macOS Big Sur
- Document tabs open any type of document, including logs, asset catalogs, and UI files, in a lightweight editor tab
- Toolbar, icons, and sidebar designs match the beautiful new aesthetic of macOS Big Sur
- Navigator fonts track the size of the system setting or can be manually set to a custom size
- Organizer is completely redesigned and reports new app metrics, such as hitches in animation and scrolling
Swift and SwiftUI
- App lifecycle in SwiftUI enables entire apps to be written completely in SwiftUI for iOS, iPadOS, and macOS
- WidgetKit built on SwiftUI makes it easy to share code for widgets that run on iOS, iPadOS, and macOS
- SwiftUI performance is improved throughout, and new Lazy views efficiently handle enormous data sets
- Multiplatform templates make it easy to share SwiftUI code across all Apple platforms, customized for each
- SwiftUI Views can be turned into reusable components that appear in the Xcode library and in code completions
- Swift Package Manager supports resources and localizations, making it great for sharing SwiftUI components
- Improved Swift language diagnostics make it much easier to understand coding mistakes, especially in SwiftUI code
Mac Catalyst
- Mac idiom displays your app’s user interface in 100% native Mac size and scale for total customization
- Additional frameworks and controls are available, including HomeKit and AVCapture
- Keyboard APIs and OS integration make it easier to completely control your app with the keyboard
- Apps built with Mac Catalyst automatically inherit the new look and feel of macOS Big Sur
Other improvements
- App clips target creates a small, focused experience from your app that installs quickly
- StoreKit testing framework and transaction manager make it easy to test and debug in-app purchases
Xcode 11
Xcode 11 includes Swift 5.1 and SDKs for iOS 13,tvOS 13,watchOS 6, and macOS Catalina 10.15
This release adds many features to bring your apps to even more Apple platforms. SwiftUI is an innovative new user interface framework with a declarative Swift syntax that is easy to read, and natural to write. Amazing new preview tools let you manually type SwiftUI code, or modify the UI with rich design tools, with code and design always in sync. Get a head start on your Mac app by selecting the “Mac” checkbox in the project settings of your existing iPad app. And with support for Swift packages in Xcode 11, you can share code among all your apps, or make use of packages created by the community.
SwiftUI
Xcode 11 includes SwiftUI, a new Swift framework and accompanying design tools that empower a whole new way to build user interfaces. Design tools in Xcode make it as easy as drag-and-drop to construct or edit your interface, all while instantly editing the exact same Swift code file you can also edit by hand. Xcode is constantly running your real app interface live to see how it behaves directly in the design canvas, or you can instantly preview your app on an attached device.
SwiftUI includes:
- Design tools read and write the same code you edit by hand for a single source of truth
- Declarative syntax defines your user interface as easy-to-read Swift code
- Animations are built using simple commands that describe the action you want to see
- Library of controls and modifiers make it easy to design and build complex interfaces
- Share common UI code across all Apple platforms, and add custom experiences for each OS
- Previews show an exact rendering across various device types and accessibility settings
- Interact with your interface live in the design canvas, or on an attached device
- Hot-swap your edits into a live view of your app to instantly see and interact with changes
SwiftUI requires iOS 13,watchOS 6,tvOS 13, or macOS Catalina. To use the SwiftUI design canvas Xcode 11 must running on macOS Catalina.
Bring your iPad app to the Mac
It is easy to bring your existing iPad app to millions of Mac users. When you click a single checkbox Xcode can transform your iPad app into a true native Mac app that performs great.
- Clicking a checkbox in your iPad project adds a native Mac app, built with the macOS SDK
- Use a single code base for iPhone, iPad, and Mac versions of your app, and customize parts of your app for Mac
- Add new SwiftUI code to the existing shared UIKit code
- Submit to the Mac App Store directly from Xcode, or notarize for outside distribution
Swift and Swift Packages
- Swift packages are supported throughout Xcode workflows — build, debug, SCM, and more
- Easily use Swift packages published on GitHub, Bitbucket, GitLab, or your own hosts
- Xcode automatically retrieves and manages packages based on dependency analysis
- Create your own packages to share code among your own apps, or to publish for the community
iOS dark mode
- Switch between light and dark mode instantly while developing and debugging
- Asset catalog makes it easy to control images and colors for dark and light mode
Editor
- Editor minimap gives a bird’s eye view of your code so you can quickly jump to any section
- Each editor view or tab has its own preview, assistant, or other complementary views
- Split any editor pane to layout your workspace exactly as you want
Other improvements in Xcode 11
- Build stand-alone watchOS apps with a much faster debugging experience
- Simulator launches much faster and uses the GPU to accelerate Metal code
- Test plans give you greater control of your test harness with sharable results bundles
- Automatically generate localized screenshots using UI tests as part of your test plan
- Source control adds support for stash and cherry pick operations
- Debug your app under simulated device conditions such as a slow network or thermal warnings
- Metrics tab in the Organizer shows how efficiently your app runs on customer devices
Xcode 10.2.1
Xcode 10.2 includes Swift 5 and SDKs for iOS 12.2,tvOS 12.2,watchOS 5.2, and macOS Mojave 10.14.4. Torchlight mac app store.
Swift 5
- Swift 5 runtime is included as part of the OS in the latest Apple platform releases
- App Store thins the Swift runtime from your apps for faster downloads to devices running latest OS
- SIMD vector types are built into the standard library
- String literals have an enhanced syntax that makes them easier to read and write
- New Result enum type makes it easier to handle errors across asynchronous operations
Other enhancements in Xcode
- Debugger console has a new frame variable command alias “v” that is faster than “p” or “po”
- Playgrounds include various stability improvements and additional memory safety checks
Xcode 10.2.1 fixes a build time issue in large Swift projects, and includes additional bug fixes.
Xcode 10.1
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Xcode 10.1 includes Swift 4.2.1 and SDKs for iOS 12.1,watchOS 5.1,tvOS 12.1, and macOS Mojave.
Xcode 10
Xcode 10 looks amazing in combination with Dark Mode in macOS Mojave, and makes it easy for you to adopt the new look in your macOS apps as well. Xcode 10 beta includes Swift 4.2 and beta SDKs for iOS 12,watchOS 5,tvOS 12, and macOS Mojave.
Dark Mode Interface and Mac App Support
- All-new dark appearance throughout Xcode and Instruments
- Asset catalogs add dark and light variants for custom colors and image assets
- Interface Builder switches between dark and light previews of your interface
- Debug your Mac apps in dark or light variants without changing OS settings
Source Control
- Changes in the local repository or upstream on a shared server are highlighted directly within the editor. At a glance, you’ll see:
- Changes made in your code.
- Changes not yet pushed to the shared repository.
- Upstream changes others have made.
- Conflicts you should address before committing.
- Support for cloud-hosted and self-hosted Git server offerings from Atlassian Bitbucket, as well as GitLab to go along with existing GitHub support.
- Xcode offers to rebase your changes when pulling the latest version of code from your repository.
- SSH keys are generated if needed, and uploaded to service providers for you.
Editor Enhancements
- Place multiple cursors in your code editor to make many changes at once.
- Code folding ribbon can now hide any code block surrounded by braces.
- Over-scroll makes it easy to center the last lines of code in the middle of your screen.
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Playgrounds Built for Machine Learning
- New REPL-like model reruns your existing playground code instantly.
- Run your code up to any specific line, or type shift-return to run the code you just added.
- Import the Create ML framework to interactively train new models, and then write code to test the model right in the playground. When finished, drag the model into your app.
Testing and Debugging
- Debugging symbols are downloaded from a new device five times faster than before.
- Xcode will spawn a collection of identical Simulators to take advantage of your multi-core Mac, and fan tests out to run in parallel, completing your test suite many times faster.
- Run tests in random or linear order.
- Instruments automatically show OSLog signposts you add into your code.
- Build and share your own custom instruments package to provide unique data visualization and analysis for your own code.
- Memory debugger uses a compact layout to make it easier to investigate your memory graph.
- Metal shader debugger lets you easily inspect the execution of your vertex, fragment, compute, and tile shader code.
- Metal dependency viewer provides a detailed graph of how resources are used in your Metal-based app.
Build Performance
- New build system enabled by default with improved performance throughout.
- Swift compiler builds each individual file significantly faster.
- Large Swift projects build for debugging dramatically faster when using the incremental build setting.
Xcode 9.3
Xcode 9.3 includes Swift 4.1 and SDKs for iOS 11.3,watchOS 4.3,tvOS 11.3, and macOS High Sierra 10.13.4
- New Energy tab in the Organizer window includes logs generated when your app consumes too much power
- Swift build tasks and other commands are run in parallel more often to improve build performance
- Swift compiler adds new code size optimization, enabled with the -Osize build setting
- Quick access to callers is available by clicking on a symbol while holding the command key
- Asset catalogs support AR Reference Image files that can be detected in the real-world by your ARKit apps
- New xccov command line tool lets you inspect code coverage reports
- Improved source editor performance when working on extremely large files
Xcode 9.2
Xcode 9.2 includes Swift 4 and SDKs for iOS 11.2,watchOS 4.2,tvOS 11.2, and macOS High Sierra 10.13.
- Updates to the latest platform SDKs
Xcode 9.1
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Xcode 9.1 includes Swift 4 and SDKs for iOS 11,watchOS 4,tvOS 11, and macOS High Sierra 10.13
- Fixes an issue in Simulator that impacted the performance of OpenGL ES and maps
- Improves support for iPhone X
Xcode 9.0.1
Xcode 9.0.1 includes Swift 4 and SDKs for iOS 11,watchOS 4,tvOS 11, and macOS High Sierra 10.13
- Simulator improvements for iPhone X
- Fixes a problem where the Test Navigator could become out of sync with available tests
Xcode 9.0
Xcode 9 includes Swift 4 and SDKs for iOS 11,watchOS 4,tvOS 11, and macOS High Sierra 10.13
- Refactoring makes it easy to modify the structure of Swift, Objective-C, C, and C++ code
- Code editor is blazingly fast and responsive and adds native support for Markdown syntax
- Fix-its apply multiple improvements to your code in a single click, and can even add required protocol methods
- New Source Control navigator and integrated GitHub accounts make it easy to manage code across a team
- Wireless installation and debugging for iOS and tvOS apps on devices over the network
- Simulator looks and behaves more like a real device and can simulate multiple devices at a time
- iOS playground templates create documents that work in both Xcode and Swift Playgrounds on iPad
- Find navigator is incredibly fast and results show up instantly
- Project navigator automatically keeps files and groups in sync with Finder and source control
- Xcode Server no longer requires macOS Server and can be fully configured in Xcode preferences
- Next-generation build system improves reliability and performance when building many projects (optionally enabled)
- Swift 4 compiler can also build Swift 3 code to enable staged migration, one module at a time
- Latest SDKs include the Core ML framework for machine learning and ARKit for augmented reality
iPadOS features additional technologies that take advantage of the unique functionality of iPad using the iOS SDK. With iPadOS, your iPad apps can now deliver multiwindow experiences, add full drawing experiences for Apple Pencil, and contribute fonts for systemwide use.
Multitasking
With Multitasking capabilities such as Slide Over, Split View, and Picture in Picture, users can quickly switch from one app to another with intuitive gestures.
Multiple Windows
In iPadOS, apps that support Drag and Drop can also support multiple windows. For example, users of a document creation app can work on several documents at once, use the app in Split View or in multiple spaces, and even work with multiple apps in Slide Over.
Drag and Drop
With multitouch APIs, your apps can let users quickly move text, images, and files from one app to another. Support Drag and Drop in your apps to let users move content in a way that feels natural.
If you’ve ever, it’s just like that.Installing Windows as a real operating system on your Mac is the best idea if you want to play Windows games or use demanding applications that need all the performance they can get. Your Mac will perform as well as a Windows PC with the same specifications. The downside here is that you can’t run macOS applications and Windows applications side-by-side at the same time. When you install Windows on your Mac, you’ll be able to use Windows and Windows applications with the maximum possible performance. Mac magnetic window app.
PencilKit
Apple Pencil delivers pixel-perfect precision and industry-leading low latency, making it great for drawing, sketching, coloring, taking notes, marking up email, and more. Your apps can take advantage of Apple Pencil, which features an intuitive touch surface that supports double-tap gestures. And with PencilKit, the new feature-rich drawing and annotation framework, you can now easily add a full drawing experience to your app — with access to a canvas, responsive inks, a rich tool palette, and a drawing model on iPadOS.
Files and Folders
Files now supports USB drives, SD cards, and file servers. And host of new features like Column View, Quick Actions and local storage make Files even more powerful.
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Fonts
With iPadOS, your app can contribute fonts for systemwide use and use other contributed fonts, offered through the new font picker interface. And new system UI fonts are now available for use in your app.
Machine Learning
With on-device model training and a gallery of curated models, there’s never been a better time to take advantage of machine learning. Core ML seamlessly takes advantage of the CPU, GPU, and Neural Engine to provide maximum performance and efficiency, and lets you integrate the latest cutting-edge models into your apps. The Create ML app lets you build, train, and deploy machine learning models with no machine learning expertise required.
Augmented Reality
ARKit delivers an incredible awareness of people with the ability to integrate human movement into your app, the People Occlusion feature that lets AR content realistically pass behind and in front of people in the real world, and much more. RealityKit — Apple’s rendering, animation, physics, and audio engine — powers Reality Composer and can power your own AR apps, allowing you to seamlessly integrate virtual objects into the real world.
Mac App Store: The Mac will only run apps downloaded from the Mac App Store. Mac App Store and identified developers: When you try to open a new app and it’s not on the list of identified. By installing unauthorized apps from alternative sources, you're sidestepping these safeguards. Be very, very careful about which apps you choose to sideload—check and double-check the. MacOS Sierra changed the way your Mac handles applications from unidentified developers. It's now stricter with installing such apps than previous versions of OS X, but there are ways to get. Allowing Third Party Applications to Install on a MacBook Some applications are not signed by Apple and will not be able to be installed. If you trust the application and know you want to install it, follow these steps to allow third party apps to install. How to install unauthorized apps on mac.
Desktop-class Browsing with Safari
Safari on iPad supports the latest web standards and automatically adapts websites and web apps to touch, delivering a rich browsing experience with blazing-fast performance, industry-leading security, and modern desktop features. Your site or embedded WebView can take advantage of powerful new features and coding best practices to deliver a best-in class user experience for iPad.
Building for iPad Pro
iPad Pro lets you deliver faster, more responsive experiences like never before. The all-screen design goes from edge to edge. Face ID works seamlessly in portrait or landscape. The A12X Bionic chip outperforms the vast majority of portable PCs, runs pro apps, and enables stunning augmented reality experiences. And with support for accessories like the second-generation Apple Pencil and Smart Keyboard Folio, iPad Pro represents the biggest change to iPad ever.
Face ID
This secure way to unlock, authenticate, and pay lets users quickly access your app with just a glance. The TrueDepth camera projects and analyzes more than 30,000 invisible dots to create a facial map that is encrypted and protected by the Secure Enclave on the device.
For details on user authentication, see the Human Interface Guidelines.
A12X Bionic
The A12X Bionic chip with the Neural Engine is the smartest, most powerful chip we’ve ever made, and it’s been designed specifically for iPad Pro. The A12X Bionic delivers faster CPU performance than the majority of portable PCs. The Apple-designed 7-core GPU, along with architectural enhancements and memory compression enable the GPU to perform up to 2x faster. And the 8-core Neural Engine, which runs five trillion operations per second, is dedicated to highly efficient, powerful machine learning, enabling all-new experiences.
UI Optimization
Take advantage of the all-screen design of the 11-inch iPad Pro and 12.9-inch iPad Pro (3rd generation) by building your app with the iOS 12.1 SDK or later and making sure it appears correctly with the display’s rounded corners and home indicator.
Run and Test in Simulator. Make sure your apps take advantage of the edge-to-edge Liquid Retina display by respecting safe areas and supporting adaptive layouts. Read the updated Human Interface Guidelines, download the latest version of Xcode, and test your app in Simulator.
Enable full screen native resolution. Your app will run in Full Screen Display Mode on iPad Pro if your project’s base SDK is set to iOS 12.1 or later and you have a Launch Storyboard.
Verify all parts of your app. Make sure that your UI displays correctly and no elements are mispositioned, overlapping, incorrectly scaled, or clipped. If you discover issues, use the safe area guides and layout margins to correctly position UI elements.
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Bring Your iPad App to Mac
Get a huge head start on creating a native Mac app based on your existing iPad app. Your Mac and iPad apps share the same project and source code, so any changes you make translate to both platforms. And your newly created Mac app runs natively, utilizing the same frameworks, resources, and even runtime environment as apps built just for Mac.
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Users running macOS Catalina can use iPad as a secondary display alongside Mac and draw with Apple Pencil on iPad. There’s no need to make any adjustments to Mac apps — they just work.